Program Updates to MechWar 3025 Email the Author at : juton@webave.com Visit the Homepage at : juton0.tripod.com ------------------------------------------------------------------------------ Updates Mechwar 3025 Beta 1 Ver .10 adds new graphics ------------------------------------------------------------------------------ Option : Clubs Hit on punch location table Fixed club attacks againts prone mechs Added new Graphics Added Minimap ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.045 Alpha Ver .044 Allows usage of .DBM files ------------------------------------------------------------------------------ Number Pad will move mechs again All Buildings and Bridges initialize to the right values .MEC files read correctly again ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.044 Alpha Ver .044 Allows usage of .HMP files ------------------------------------------------------------------------------ MechWar can now read unconverted HMP files in the HMP directory - Can only read Level 1 (3025) HMP files - Requires use of DOS 8.3 name ie ("BATTLE~1" as opposed to "BLR-1D BattleMaster") Special Thanks for the HMP format: Brian Bucklew ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.043 Alpha Ver .043 Allows usage of .MEP files ------------------------------------------------------------------------------ Changed the Text Colouring to Gray so as to make it compatible with different versions of GCC A Windows port and Source Code should be released next week. Updated Keyboard Library Several small changes that should not affect game play MEP File support .MEP (Mech Engineer PRO files) can be read from the MEP directory added CEDIT support for .MEP files ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.042 Alpha Ver .042 utilizes a new graphics library ------------------------------------------------------------------------------ Updated Graphics Library Units should not leave graphics junk in adjacent hexes Weapon effects should start at the right spot, at all facings Some misc. graphic flubs should hopefully be eliminated Mouse Function has been altered, due to new Library Weapon Firing can be toggled with the mouse again Most, if not all the little flubs associated with the new library should be fixed ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.041 Alpha Ver .041 allows use of Scenario files ------------------------------------------------------------------------------ Main program can now read scenario files Usage Example : MW41 TEST1 MechWar 3025 reads scenario Test1 from directory SCEN Scenario files are MISSION.DAT files renamed to NAME.SCN Scenario Option files are OPTION.DAT files renamed NAME.OPT You can add a briefing file (text) as NAME.BRF where NAME is the scenario name (like MTDIABLO.SCN/MTDIABLO.OPT) If the specifed Scenario file is not found or not specified the program will default to MISSION.DAT. Ditto for OPTIONS.DAT Both the Option File and Briefing file are not necassary CTRL-H now toggle Altitude Display (Lower Right of Hex) ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.040 Alpha Version .040 Mouse Movement ------------------------------------------------------------------------------ Option : Mouse Move Select the movement mode you want and just point and click, its that simple. Left Button - Move Mech to Hex Right Button - Turn Mech to Facing Switched back to being able to fire at Impossible Targets Fixed rear Firing Arcs Destroyed Mechs can be walked on Ammo Explosions are fixed Changed the comments in OPTIONS.DAT to be easier to understand AI Movetype is set depending on how many MPs are used AI fires more heat conservativly AI is more likely to fire at a valid target AI shouldn't spin aimlessly AI that is moving is highlighted ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.039 Alpha Version .039 Has improved Vehicle Survivability ------------------------------------------------------------------------------ Option : Level3VehicleCrits, Makes Vehicles tougher to kill Option : AltChangeLimit, mechs can only change two levels per hex Vehicles Need to pay for turns Fixed problem with moving in water Fixed a Problem with Jumping Fixed a problem with SRM Damage Pilots will die when they take damage equal to thier build, not the default 6 Fixed ToHit Rolls for Physical Attacks Fixed : If a unit chooses not to surrender, they can choose to move Weapons that are target at Impossible to hit targets do not fire and produce no heat and use no ammo To produce waste heat target a hex ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.038 Alpha Version .038 has some Bug Fixes ------------------------------------------------------------------------------ Mission Results will now display Vehicle's Name Fixed a crash problem with large (8+ Units) Engagements Fixed a problem with 'Mechs getting multiple physical attacks Fixed Quad Piloting Modifiers Mechs can not run in water Added some Level 3 Options Option : Fractional Cover - Allows 1/4 and 3/4 Cover Option : Cumulative Twenty Point Falls, ie if a Mech takes 60 points of damage Roll Modifier = (60/20)-1 = +2, Mechs that take alot of damage are more likely to fall Option : Run In Water - Allows mech to run in water ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.037 Alpha Version .037 has improvements to vehicles ------------------------------------------------------------------------------ Fixed a problem with graphics refresh Fixed a problem with Stacked Graphics Fixed a problem with 'Mechs Engaging to the Rear Fixed a small flub with Weapon Minimum Ranges Finally fixed a problem with Mechs firing arc Vehicles now take Drive Train damage Vehicles take Critical Hits Vehicle weapons can now become jammed (and unjammed) Vehicle Crew can be stunned Vehicle Crew can be killed Vehicles can be knocked out of combat with a critical hit Vehicles have working firing arcs Vehicles Turrets rotate Info on Vehicles now shows weapon and ammo positions Vehicle Ammunition should now work ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.036 Alpha Ver .036 has General Vehicle Improvements ------------------------------------------------------------------------------ Vehicle AI has been enabled Vehicle AI Timing is now correct Turrets can now be damaged Turrets can now be destroyed Excess Turret Damage is now passed on to the appropriate Hull Destroyed Turrets are now not shown Vehicles now display correct movement name Tank Movement is now restricted by Altitude Tank Movement is now restricted by Hex Tank Movement is now restricted by Buildings Tank Movement is now restricted by Water ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.035 Alpha Ver.035 has VERY basic Vehicles Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Fixed a problem with graphic initialization Added basic Vehicles Vehicles can move Vehicles Show Turrets (but they are locked forward) Vehicles can Attack Vehicles can take damage Vehicles can be destroyed ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.034 Alpha Ver.034 has fixed Physical Attacks Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Fixed a Generic problem affecting all Physical Attacks Kicks should work with Elementals Kicks should work with Infanrtry Kicks to Elementals/Infantry should work Kicks to Elementals/Infantry should not display Location Name Punches should work with Elementals Punches should work with Infanrtry Punches to Elementals/Infantry should work Punches to Elementals/Infantry should not display Location Name Club Attacks should work with Elementals Club Attacks should work with Infanrtry Club Attacks to Elementals/Infantry should work Club Attacks to Elementals/Infantry should not display Location Name ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.033 Alpha Ver.033 has some bugfixes Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Failed Swats now damage the correct side (Option) Hex Facings - The arc's determining which side of the battlemech is hit is lvl II accurate, the old way had a 180 degree frontal arc and 60 degree side and rear arcs. (Option) Move Units by Side - Moves all Units of Side A, then by Side B etc. Only works when Initiative by side is TRUE (Option) Missile Bonus - For every point you exceed the tohit roll is added to the Missile Hit roll Fixed a problem with using Initiative by side that hangs the computer Fixed a Miscellaneous graphic glitch Fixed a problem with Aimed Shots Fixed a problem with LRMs doing Incorrect Damage to Elementals Info will only pull up data on destroyed units if you click on them directly A change in the number of Elementals should be shown visibly sooner ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.032 Alpha Ver.032 has improvements to Infantry Swarms Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Infantry and Elemental Swarms are now BMR accurate Swarming Elementals can now select the weapons they want to use to Attack Elementals now have Ammunition Info on Elementals shows Ammunition Weapons will not fire if insufficient ammo is detected Attacks against Hexes are now compatible with the D12 gunnery Rule Destroyed Elementals are now removed from map Swarming Elementals now stay on mech until dismount or are shacken off Swarming Infantry now stay on mech until dismount or are shacken off Infantry/Elementals can not swarm mechs being swarm by another unit or carrying another unit Pressing either the lower case or the upper case letters will select physical attacks Swarmed 'Mechs can make a 'Swat' attack to knock of Infantry/Elementals Swarmed 'Mechs can make a 'Double Swat' attack Jumping mechs may shack off Infantry Swarming Infantry that end its movement phase in a Fire hex Drops to off and may be destroyed Swarming Infantry knocked into water is destroyed Swarming Infantry that is submersed is destroyed Mechs that fall knock off enemy Infantry Mechs that go prone may knock off Infantry Mechs can not fire at units Swarming them Elemental Sprites should no longer clip Swarmed mechs that go prone need to make a Piloting skill roll or take damage ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.031 Alpha Ver.031 has some display and Elemental/Infantry improvements Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Small problem with mechs not able to regain their standing has been fixed Infantry position is now set correctly Infantry should now benefit from moving on road Infantry can now retreat; Elemental position is now set correctly Elementals should now benefit from moving on road Elementals can now retreat; Infantry should no longer display 'Centre Torso Hit' etc. in sim.Weap mode Fixed Infantry display problem in sim.Weap mode Fixed Elemental display problem in sim.Weap mode ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.030 Alpha Ver.030 has Improved Elementals Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Elementals can now use AI Movement Elementals can now use AI Weaponry Elementals can now make a Swarm attack Elementals can now make a Leg attack Elemental tohit rolls are now effected by their weapon range Attacks against units in the Same hex recieve a LOS modifier of 0 'Mechs can end their turn in hex with Elementals Infantry Swarm/Legattack Tohit rolls are now more accurate Infantry Swarm damage should now be correct Simultaneous weapon fire should work again ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.029 Alpha Ver.029 has Elementals Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Units may use a move mode that has only 1 MP Unit Display will show if an Infantry unit can Swarm/Leg Attack Mechs should be able to enter a Hex with Elementals Basic Elementals have been added Elementals can : Move - Walk/Jump Make Weapon Attacks Take Weapon Damage ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.028 Alpha Ver.028 is a small update Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Infantry Files have a new Format Infantry and Legattacks are dependent on the unit Infantry and Swarms are dependent on the unit Added more Infantry ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.027 Alpha Ver.027 has some minor bugfixes Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Mechs can pick up Trees/Girders again Mechs can Torso Twist again Mechs can Punch/Double Punch again Fixed a flub with Hatchets Fixed a flub with Destroyed Weapons Infantry Units in a fire may be destroyed Destruction of Locations should now Critical all Equipment ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.026 Alpha Ver .026 has some Infantry Fixes Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Infantry Damage is now proper for terrain Infantry Swarm Modifier now factors Infantry Skill Infantry Leg Attack Modifier now factors Infantry Skill Attacks against Infantry in buildings do not receive total cover (Buildings still block cover) Infantry take less damage in buildings (Buildings that house Infantry take full damage) Infantry do not get MP back from moving through buildings Infantry that ends its turn in a fire may be destroyed on a 2D6 roll of 8+ Added Map size Options 6 Maps (3x2) 8 Maps (2x4) 9 Maps (3x3) 12 Maps (3x4) ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.025 Alpha Ver. 025 has upto 32 Units at the same time Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Max number of units has been increased to 32 Mechs can now stack with Infantry Infantry can now stack with Infantry The game now draws both stacked units Enemy Mechs/Infantry can now stack Enemies can engage targets in the same hex by using the key to select Infantry can now make Leg Attacks against Enemy 'Mechs Infantry can now make simple (same turn) Swarm Attacks against Enemy 'Mechs Swarms/Leg Attacks cause Critical Hits Infantry that takes damage won't change the terrain to plains ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.024 Alpha Ver. 024 has upto 16 Units at the same time Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Max number of units has been increased to 16 Program handles extra unit declarations in Mission.dat better Problem with AI Infantry being able to fire a super-long ranges should be fixed Level 0 Pathfinding AI Improved Level 1 Pathfinding AI Improved Level 2 Pathfinding AI Improved Level 3 Pathfinding AI Improved AI works with the increased number of units The BLACKINF.PCX sprite should work now ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.023 Alpha Version .023 has AI for Infantry Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Shore Lines no longer draw over bridges Missing Infantry files now create the correct error Missing OPTIONS.DAT file is now reported correctly Physical attacks against infantry now work Physical attacks against units of different sizes and heights should work better Infantry move through buildings properly AI now works with Infantry Move AI now works with Infantry Weapons AI now works with multiple Levels ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.022 Alpha Ver .022 has improved Infantry and some bug fixes Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Destroyed mechs are now shown correctly Prone Destroyed mechs are now show correctly Destroyed Infantry disappear Hillside are now shown properly when scrolled Shorelines are now shown properly when scrolled Fixed a problem where the program crashes when a 'Mech is destroyed Infantry Units that take damage in a clear hex take double damage Fixed a problem with a unit taking damage from attacking a hex Infantry can now attacked terrain Fixed a problem with not being able to target the top 2 rows Infantry should take extra damage from machine guns Infantry now work with simulataneous weapon fire Infantry in simulataneous weapon fire now take extra damage from machine guns ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.021 Alpha Version .021 has basic Infantry. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Change mission.dat formatting for various unit types. Basic Infantry has been added Infantry can now move Infantry can now engage a target Infantry has weapons effects Infantry takes damage Infantry shows reduced numbers from damage Infantry can be destroyed ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.020 Alpha Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Mechs now show damaged / destroyed arms Destroyed Mechs are now shown as destroyed Prone Mech Images are now read from the sprite file Destroyed Prone Mech Images are now read from the sprite file More weapon effects AI Mechs no longer stand Automatically AI Mechs are no longer capable of standing with a destroyed Gyro Infantry will be coming in the next release ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.019 Alpha Version .019 has some minor misc improvements and the AI Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ AI Mechs should now be able to jump Mechs pushed off the map will be considered as retreating Mechs can walk backwards off the map Mechs can pick up girders from rubble hexes Units in depth 1 water should receive partial cover Units in depth 2 or greater water should recieve full cover AI mechs should now show the results of their weapon fire All weapons should now show the proper fire effect If an AI mech is heavier than 60 tons it will close for physical attacks All AI mechs with hatchets will attempt to close Higher AI levels will not close with a mech that has MP left AI Mechs will stand farther back from Mechs that have not jumped yet ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.018 Alpha Version .018 has some minor improvements to Initiative and the AI Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Right Click show unit in select units in Initiative Phase Fixed a problem with the mouse cusror flickering on some video cards The Unit / Side that loses initiative moves first Units that take 20+ points of damage may fall Effect.pcx has been moved to root directory Units can now leave the map A unit that leaves the map is considered destroyed (Option) Angle of Attack Bonus (Like Renegade Legion) has been added Options.dat has been expanded Options.dat should work correctly now AI can now Run AI can now Stand still Fixed an AI heading Problem ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.017 Alpha Version .017 has proper initiative and better graphics Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Units that make no weapon attack will not revert to last turn's orders Weapon fire heat with sim. weapon fire is now correct (Option) Shore Lines are drawn (Option) Hill Sides are drawn (Option) Initiative by Side * Like the board game, initiative alternates side to side, the active player selects which mech he wants to use, and so one until all mechs have moved The rules for Unequal numbers of units have been added (eg. if Side A has twice as many mechs as Side B, Side A moves 2 at a time) (Option) Initiative by Side AutoPick Automatically picks first viable mech per side to move AI should function with Initiative by Side ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.016 Alpha Added simultaneous weapon resoloution. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Units can not change altitude for free Units can not end a turn stacked AI units can not end a turn stacked Added Rivers Rivers disipate heat Rivers slow movement (Option) Added Glancing Head Hits (Weapons do 1/2 Damage to Head) (Option) AllSprint - All units may now Sprint (Option) AllEvade - All units may now Evade Submersed units with destroyed armour will lose equipment (Option) Simultaneous Weapon Fire * Like the board game, first each mech selects Target(s) and Weapons to fire then all the attacks are resolved. (Option) Simultaneous Physical Attacks * Like the board game, first each mech selects Target(s) and a Physical Attack then all attacks are resolved Minor Update to AI: AI should function with Compress Reaction Phase AI should function with Simultaneous Weapon Fire AI should function with Simultaneous Physical Attacks AI now has 3 different Levels Level 0 : Simple pathFinder that selects all weapons Level 1 : More complex pathFinder that selects weapons by maximum heat disapation Level 2 : pathFinder that can avoid bad terrain with better heat management Old AI was level 1 Note : The AI *WILL* have some bugs in it ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.015 Alpha As promised, aimed shots and quad mechs are now supported, asw ell as a lot of bug fixes and smaller improvements. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ (Option) Compress Reaction Phase * Like the board game in BMR. Mech has option to Torso Twist / Eject Then may fire as normal in Weapon Phase (Option) Aimed Shots , Aimed Shots allows the following : Aimed shots against Immobile Targets Aimed shots for 'Mechs with a targeting Computer Called shots (High / Low / Left / Right) Aimed shots against Heads now work properly Called shots can not be called Low against 'Mechs in Partial Cover Set Rate of Fire : Under Weapon Config, in the weapon phase, allows you to select the number of rounds to fire a turn (Only really applies to Ultra AutoCannon and Rotary AutoCannon) Set Ammunition Types : Under Weapon Config, in the weapon phase, allows you to select the ammunition bin to fire (Since their is only one type of ammuntion per weapon it is not all that usefull yet) (Option) Critical Hits are now Optional (Option) Head Hits are now Optional (Pass to the centre torso) (Option) Called Shots are an Individual Option Streak Attacks that miss against an ECM units generate Heat and consume Ammo Fixed a problem with weapon to-hit calculations Fixed a problem with Extreme Ranges When the screen is scrolled the dark outlines of previously moved mechs is redrawn UltraAutoCannon should now be able to jam if firing at double rate (Option) Weapon Jams Critically hit Gauss Rifles should now self destruct Gauss Rifle Ammo no longer causes Ammo Explosion Damage Mechs Can no longer select a Movement Type if they have no MP for it Added Support For Myomer Acceleration Circuitry (MASC) (Option) MASC Locks up Mech Quad Mechs get Piloting Bonus Quad Mechs can fire all weapons while prone (with no modifier) Quad Mechs may preform the Lateral Shift Manuever (INS key) Quad Mechs can no longer punch Mechs with damaged leg actuators should now move slower Mechs should not randomly fall at the start of the game Mechs can not fire leg mounted weapons at targets with partial cover A Mechs Leg mounted weapons are not effected by torso twists Mechs can not make multiple Aimed Attacks, or Aimed and Unaimed attacks in the same Turn Mechs with short Arms (ie Jenner) can Flip them backwards to Fire Updated Show Options Updated Read Options ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.014 Alpha A smaller update this week, although next week's release should have Quad Mechs and aimed shots. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Mechs no Longer skid when passing under a bridge Jumping Mechs should no longer Skid Walking Mechs should no longer Skid Roads and bridges should be displayed correctly when the screen scrolls Added Optional shutdown (Option) Extreme Range has been implemented (Option) Multiple Heavy Trees Block LOS (Option) Linear Gunnery Rolls have been implemented (Option) Linear Piloting Rolls have been implemented (Option) (Skill) Lateral Shifts (Option) (Skill) Sprinting (Option) (Skill) Evading (Option) Skilled Evade * Skills have not yet been implemented ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.013 Alpha Game Options are configurable in the file options.dat Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ LOS has been improved to deal with ravines Options.Dat now actually adjusts the game Options Critical Errors now shows the reason for the crash Roads are now supported Bridges are now supported Bridges have a default CV of 100 Bridges can be targeted and destroyed ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.012 Alpha This Version is probably the most stable I've released since ver.001 and also features level 2 clan technology. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Fixed a problem with heat causing multiple explosions Fixed a problem with physical phases causing crashes Fixed another crash problem Many miscellaneous bugs have been fixed A refinement of the LOS algorythm has been added Heat Sink type displayed Units that fall during weapon fire are not shown until the window is closed Fixed a problem with both arms being able to fire into side arcs Jumping Mechs are less accurate Kicking Mechs that miss may now fall Physical Attacks against mechs at different levels are resolved better Units won't be given a chance to physically attack when only a freindly unit is close Ammo Explosion Damage is now more accurate Kicks against prone mechs now work Fixed a problem with Left and Right damage arcs being switched Support for up to 15 weapons has been added in Weapon Select AMS now does not fire if Ammo depelted Screen Scrolls don't exit info Level 2 Clan technology has been added Targeting Computers reduce ToHit numbers ECM now negates the missle clustering bonuses of Artemis IV / Streak SRMs ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.011 Alpha Most Inner Sphere Level 2 technology has been added. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Updated Options Screen Problem with Ammo Explosions causing a crash CTRL Toggle AI speed (Fast AI) Fixed some display problems Severed Limbs are only created if they have Internal Structure Pilots only regain consciousness in the end phase Limbs that hav fired weapons can not physically attack Running mechs with a damaged Gyro may fall Jumping mechs with a damaged Gyro may fall on landing Added some Level 2 Equipment: Weapons Pulse Lasers have -2 Accuracy Hatchets are now supported Gauss Rifles ER Large Lasers ER PPC LB-10X AutoCannon use Flak UltraAutoCannon/5 Streak SRMs Artemis IV CASE Triple Strength Myomer Anti-Missile Systems Double Heat Sinks XL Engines take damage like normal engines Updated .MEP -> .MEC file converter ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.010 Alpha Weapon Effect Improvement, Stacking and AI are the improvements in this release. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Mechs can make multiple stand attempts Scrolling maps flicker less Hexes are not redrawn if they are Offscreen Fire Masks are now used Weapon trajectory modified by weapon placement A quick battle summation is now shown Items (ie fallen limbs) are now shown again properly Pushes, Charges and DFA can only be preformed on targets directly ahead A Surrender option has been added to the movement phase Unit can now stack in the Movement phase, but can not end their turn in the same hex Units with damaged hips can no longer kick ** LIMITED AI ** Currently there is low level AI included in this release, don't expect much. ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.009 Alpha Multiple Maps and weapon fire animations are the major additions for this release. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Games with Multiple Maps have been implemented Page Up / Page Down scrolls the map up and down Home / End scrolls the map Left and Right Moving the Mouse to the perimeter now scrolls the map Map Centres on Active unit Map Centres on Target in Target Unit Recentres map on active unit Targeted Unit's Name is shown Screens redraw with less flicker Screens scroll at a reasonable rate Active Mech is still shown when screen is moved Limited Support for huge Games (16 maps, 4X4 Grid) has been added Updated some of the error displays Implemented weapon fire animations Weapons fire clip correctly Hex Information has been explanded CTRL toggles weapon fire CTRL Shows Options CTRL Toggles Centre Map on active unit Ejected Ammo No Longer Explodes Changes : In the weapon phase [C]onfig has been changed to [W]eapon Config ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.008 Alpha Fire and buildings are now better supported, along with individual Mech Sprites and Pilot Files and other misc improvements. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ LOS has been revamped, and should be finished! LOS algoryhtm has been greatly improved Tall terrain with partial cover can be targeted Pilot damage from falls is no longer automatic Buildings collapse from heavy mechs Prone mechs will now not fall Woods can now be cleared or Set on fire accidently Buildings on Fire take damage Individual mechsprites have been added Heat generated from moving through Fire is now corrected Ammo can be Ejected in the Weapon phase by pressing [C] (Config) Pilot Files have been added Mechs not generating full heat for enagagin multiple targets has been fixed Critical Errors more accurate ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.007 Alpha Fire and buildings are now supported and other misc. improvements Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Mouse Presses are now more accurate Fixed a problem with selecting info on mechs in the move phase LOS algoryhtm has been improved Hexes can be target and damaged / trees set on fire Selected Target now shown in select weapons Buildings affect LOS as Hills Fixed cockpit crits being switched with sensors Missed Weapon Fire can now cause Fires Fire causes heat Fires can spread Smoke obscures LOS Support for Inferno SRMs have been added UnderWater Combat rules have been implemented Rules for Skidding have been added Added Partial Support for Roads Added Partial Support for Buildings New Terrain types have been added: Ultra Heavy Woods Light/Heavy/Ultra Heavy Jungle Pavement Roads / Rivers / Bridges Rubble Light/Medium/Heavy/Hardened Buildings ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.006 Alpha Alot more internal changes, I'm laying the ground work for Level 2 / Level 3 Mechs but they are still aways away. ------------------------------------------------------------------------------ A serious Problem with multiple mechs causing a crash in Targeting has been fixed hopefully. Destroyed weapons are shown as such in Select Weapons Problem with mechs getting stuck in the boundarise of the map has been fixed A Mechs maximum Running MP is now shown in Info Pressing Shift-TAB will cycle backwards in the targeting selection The Current mech is now highlighted with a white hex. A problem with mechs falling in the attack phase and being redrawn standing has been fixed This version was less of a bug fix than a minor internal rework, lots of internal changes were made so that in the future all the little Level 2 / Level 3 features could be added. I should note that this version is much more of an Alpha than the other version, all sorts of unforseen bugs can or will pop up. Please send any bug reports to juton@webave.com and check juton0.tripod.com for version .007, coming out soon. Internal Changes : Added support for complex maps with roads, bridges, rivers, fire and miscellaneous terrain conditions, an editor for these new maps will be released in maybe a month. Added a completly new weapon and ammo format. In the days to come this will support level 2 / level 3 weapon systems (hopefully). ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.005 Alpha Some Major features added to this release, more to come soon. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Upgraded Screen mode from 640x480x8 to 640x480x24 bit Added new sprites Problem with mechs being able to reuse weapons has been fixed (Thanks Joseph Tyx) Hexaganol Grid has been added, to Toggle press Toggling the grid will redraw the map Problem with the timing off Pilots regaining consciousness has been fixed Critical Hit table display problem has been fixed. Arm Actuator Damage affects punching Leg Actuator Damage affects kicking Ammunition Critical hits now cause Ammo Explosions Excessive Heat now causes Ammo Explosions If a Mech recieves a gyro hit it may fall Mechs with a destroyed gyro fall Multiple 'Mechs per side has been added Maximum Number of 'Mechs is now 8 Auto Target now chooses between only active enemy Units during attacks Problem with jump capable mechs geting cost-free turning has been fixed. Problem with short armed mechs having ToHit penalties has been fixed. Charging Mechs should now take impact damage Jumping mechs will not fall when passing over water When a lucky critical hit severs a limb, a message is displayed Mechs can now not fire at targets outside thier arc. * Note : Mechs can fire at targets out of range, or to tough to hit to waste ammo or generate heat. ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.004 Alpha Some Major features added to this release, more to come soon. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Updates: New Mech file format has been implemented Mouse Support has been added. The mouse can be used to bring up info on Targets or to select enemies in the Weapons / Physical Phase Critical hits have been added. Engine hits build up heat, 3 hits destroy the 'mech. Gyro hits make Piloting skill roles tougher, 2 hits makes the mech grounded. Sensor hits make targeting tougher. Life Support hits will hurt the Pilot if heat rises to high. Also other misc. Crit effects now take place EXCEPT: Ammo Explosions Punch/Kick Modifiers Jumping 'Mechs can now land in any direction. Mech Critical hit table now is shown, to view it press , target the unit, press space then Things to expect from ver.005 More Mechs at once Ammo Explosions ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.003 Alpha Alot of little changes and bug fixes have been brought up to code. Even more internal changes. Report any bugs to : juton@webave.com ------------------------------------------------------------------------------ Documentation Added Initiative phase added Mechs can pick up fallen limbs to use as clubs Mechs can drop what they are carrying If the side torso is destroyed, the severed arm can be used as a club Attacks against prone Mechs are now handled correctly BackSpace now selects all suitable weapons to fire Tab rotates between active targets Mechs advance only if they have suitable MP Prone Mechs can only fire from only one arm Prone Mechs can now punch Pilot Status is now displayed in INFO Line of sight has been improved, again Partial Cover has been implemented Engaging Multiple targets now has the correct penalty Manual has been expanded Bug Fixes: More damage anomalies have been corrected More graphical clipping has been corrected Features to look for in ver.004+ Mouse Support Critical Hits Ammunition Expenditures ------------------------------------------------------------------------------ Update MechWar 3025 ver.002 Alpha So far only some minor updates on the outside, but alot of the internal code has been reworked. ------------------------------------------------------------------------------ Reaction phase added Rolls now randomized Mechs can now make Club attacks Mechs can now pick up trees to use as clubs Push now pushes mech back Prone Mechs are now shown as such When mechs fall their headings are now random Attacks against prone Mechs are now handled correctly Pilots can now regain consciousness Some damage anomalies have been corrected Some graphical clipping has been corrected