------------------------------------------------------------------------------ Updates Mechwar 3025 ver.005 Alpha Some Major features added to this release, more to come soon. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Upgraded Screen mode from 640x480x8 to 640x480x24 bit Added new sprites Problem with mechs being able to reuse weapons has been fixed (Thanks Joseph Tyx) Hexaganol Grid has been added, to Toggle press Toggling the grid will redraw the map Problem with the timing off Pilots regaining consciousness has been fixed Critical Hit table display problem has been fixed. Arm Actuator Damage affects punching Leg Actuator Damage affects kicking Ammunition Critical hits now cause Ammo Explosions Excessive Heat now causes Ammo Explosions If a Mech recieves a gyro hit it may fall Mechs with a destroyed gyro fall Multiple 'Mechs per side has been added Maximum Number of 'Mechs is now 8 Auto Target now chooses between only active enemy Units during attacks Problem with jump capable mechs geting cost-free turning has been fixed. Problem with short armed mechs having ToHit penalties has been fixed. Charging Mechs should now take impact damage Jumping mechs will not fall when passing over water When a lucky critical hit severs a limb, a message is displayed Mechs can now not fire at targets outside thier arc. * Note : Mechs can fire at targets out of range, or to tough to hit to waste ammo or generate heat. ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.004 Alpha Some Major features added to this release, more to come soon. Check for updates at juton0.tripod.com or email me at juton@webave.com ------------------------------------------------------------------------------ Updates: New Mech file format has been implemented Mouse Support has been added. The mouse can be used to bring up info on Targets or to select enemies in the Weapons / Physical Phase Critical hits have been added. Engine hits build up heat, 3 hits destroy the 'mech. Gyro hits make Piloting skill roles tougher, 2 hits makes the mech grounded. Sensor hits make targeting tougher. Life Support hits will hurt the Pilot if heat rises to high. Also other misc. Crit effects now take place EXCEPT: Ammo Explosions Punch/Kick Modifiers Jumping 'Mechs can now land in any direction. Mech Critical hit table now is shown, to view it press , target the unit, press space then Things to expect from ver.005 More Mechs at once Ammo Explosions ------------------------------------------------------------------------------ Updates Mechwar 3025 ver.003 Alpha Alot of little changes and bug fixes have been brought up to code. Even more internal changes. Report any bugs to : juton@webave.com ------------------------------------------------------------------------------ Documentation Added Initiative phase added Mechs can pick up fallen limbs to use as clubs Mechs can drop what they are carrying If the side torso is destroyed, the severed arm can be used as a club Attacks against prone Mechs are now handled correctly BackSpace now selects all suitable weapons to fire Tab rotates between active targets Mechs advance only if they have suitable MP Prone Mechs can only fire from only one arm Prone Mechs can now punch Pilot Status is now displayed in INFO Line of sight has been improved, again Partial Cover has been implemented Engaging Multiple targets now has the correct penalty Manual has been expanded Bug Fixes: More damage anomalies have been corrected More graphical clipping has been corrected Features to look for in ver.004+ Mouse Support Critical Hits Ammunition Expenditures ------------------------------------------------------------------------------ Update MechWar 3025 ver.002 Alpha So far only some minor updates on the outside, but alot of the internal code has been reworked. ------------------------------------------------------------------------------ Reaction phase added Rolls now randomized Mechs can now make Club attacks Mechs can now pick up trees to use as clubs Push now pushes mech back Prone Mechs are now shown as such When mechs fall their headings are now random Attacks against prone Mechs are now handled correctly Pilots can now regain consciousness Some damage anomalies have been corrected Some graphical clipping has been corrected